I'm Mark Sheeky, I am an artist and programmer.
Game programming was my first love as a child and I began programming in BASIC in 1983. I developed 20 Amiga games from 1991 to 1997, then Windows PC games from 1998 to 2006, with my last original game being Gunstorm II.
My PC games use my own game engine, Hector, and a custom 3D format. I also designed the 3D texturing software I use, and developed my advanced music and sound effects software, as well as creating the game art, music, and sound effects. My sound effects library began in 2002 and now includes over 8000 high-quality audio effects, specifically made for commercial games.
I work as a music and visual artist now, but I continue to update my games regularly, often adding features, or remastering the graphics and audio for modern computers.